Monday, April 8, 2013

Week 3 Post - Instructional Software post


Week 3 – Instructional Software

The authors of our textbook have discussed two different types of instruction as described by learning theorists as “directed instruction” and “inquiry-based learning”. Software programs have been used for some time and have changed in response to our changing technology capabilities. Software has changed and adapted to these different learning styles. This software typically falls into five categories: “Drill and Practice”, “Tutorial”, “Simulations”, “Instructional Games”, and “Problem Solving”. These categories seem to align somewhat with Blooms Taxonomy in progressive complexity. This Instructional software is helpful to the teacher to assist in delivering content, guided practice to Synthesis. The five types of instructional software are:

1.      Drill and Practice:  These activities resemble the question and answer type of content delivery. Students are given a question, they respond with an answer and receive feedback immediately. This type appeals to students who like competition and are self-paced. These types can introduce new concepts, save the teacher time, replace typical worksheets, or help prepare for a test.
   
            examples:




2.      Tutorial: In this type of software the student can work through the step-by-step instruction at their own pace. It includes information delivery, questioning with immediate feedback. The student decides how much time is needed to read and answer the questions and review the feedback. This type may be used for reinforcing content or for advanced students who are ready to move forward.

            examples:



 

3.       Simulation: This software allows the student to choose which task to perform in a sequence of activities. In this type the student is able to see how the system works in a shorter span of time than normal. The simulation is engaging for the student, a safe place to explore, saves money and can be repeated by changing the variables.
examples:
http://www.ivillage.com/design-room-virtual-room-designer/7-a-323971


4. Instructional Games:  Instructional games have game-like rules in addition to the activities. These appeal to students and motivate them to do well. They do not replace direct instruction, they reinforce the content. Instructional games should have appropriate content and be used sparingly. Students enjoy these activities and will sometimes rush through their work in order to get to do these.
examples:
      http://www.girlgames4u.com/fashionable-teen-dress-up-game.html

      “Build in Time”  at  http://www.buildintime.com/


5. Problem Solving:  This instructional software is used to help students practice challenging or complex activities to use their brains and think constructively.

These activities may be general content in nature or critical thinking skills.

example: 
 

 
Reference:
Roblyer, M.D. and Doering, A.H. (2013). Integrating Educational Technology into  

         Teaching. Boston:Pearson.

 

 

2 comments:

  1. Cathy, I also really like the Jeopardy Lab site. I can create lots of fun games to help my students review for tests and quizzes. My students love the competition and study the night before so that they don't let their team down! There are so many great websites that allow us to generate materials for our classrooms. These really save time.

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  2. I can just see some students getting loud about winning against others!

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